Train-the-Trainer (TTT)

How to Design Effective Training Games?

May 14, 2012

Designing Training Games – The Challenges and the Rewards (Train-the-Trainer Series)   Every good trainer knows that a single good training game can  salvage the most boring of training programs. However, what irks a trainer most is that it’s next to impossible to find a game that can boast of a holistic relevance to the training program. The absolutely...

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Instructional Design and its relationship with eLearning, Training, and Technical Writing!

March 27, 2012

How is instructional design related to elearning, training, and technical writing? This oft-repeated question requires a detailed answer. Whether you are a technical writer, an elearning content developer, or a trainer;  you need to understand how the knowledge and application of instructional design could strengthen your skill-base and help you establish yourself as true content professional. It’s easy to...

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Damocles to Dionysus – How Instructional Design helps the Trainers?

February 16, 2012

Most trainers have excellent…almost magnetic personalities. They look confident, they speak well, and they have the ability to lead their training groups into great learning experiences. These competencies  however are behavioral and have been developed through years of practice.  As any good trainer has developed these competencies over many years and they all are quite good at what they...

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Creative Agni News Bulletin: Instructional Design Workshop on 5th Feb and More.

February 7, 2012

Dear Readers, Here’s a quick update. I had repeated the IDP-ST Workshop -the Instructional Design Primer for Senior-professionals and Trainers (IDP-ST) on 5th February.  This workshop found participants among trainers, senior instructional designers, training managers, and project managers, and was attended by professionals working in IBM, Binary Semantics, Educomp, DLF Pramerica, and Piron Corporation. I thank them for their...

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The IDEAL: The ARCS Model for Learner Motivation by John Keller

February 2, 2012
The IDEAL: The ARCS Model for Learner Motivation by John Keller

The ARCS Model for Learner Motivation Coffeebeans is clamoring for our attention. She’s got something to say about Perceptual Arousal, which is one of the techniques to gain the learner’s attention. We are listening, Ms. Coffeebeans! John Keller’s ARCS model establishes 4 parameters for motivating the learner. A: Attention R: Relevance C: Confidence S: Satisfaction According to Keller, the...

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Creative Agni News Bulletin – ID Workshops, Trainings, and the Rest.

February 1, 2012

Dear Visitors and Readers, On January 29th, I organized a Free workshop called the Instructional Design Primer for Senior-professionals and Trainers (IDP-ST).  This workshop was attended by trainers, training managers, and consultants from IBM, Mckinsey, Educomp, FCS, Wipro, and HSBC. I would like to thank them all for spending some of their precious Sunday time with me. Thank you...

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Sloth misses the Point – There should be Method in Application.

January 3, 2012
Sloth misses the Point – There should be Method in Application.

Bloom’s Taxonomy doesn’t work and the Adult Learning Principles need to be revised… - Sloth Bewildered     Moral of this Debacle: Effective trainings and courses are the outcome of a judicious use of Instructional Design principles. The ID Principles need to work in tandem with common sense, only then will we be able to awe our audience.  ...

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The IDEAL: Fuzzies – Why is Goal Analysis Necessary?

December 1, 2011
The IDEAL: Fuzzies – Why is Goal Analysis Necessary?

Coffeebeans has been harassing me to present her opinion at the beginning of this post, so let us get her out of our way and then begin In his book, “Goal Analysis” Dr. Robert F. Mager introduces the enigmatic fuzzy with the example of a manager who wants the employees to “communicate a positive attitude towards the company.” “What’s...

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The IDEAL – Topic: Active Learning

August 20, 2011
The IDEAL – Topic: Active Learning

Active Learning Active learning refers to the methods that engage or involve learner in the learning – thus, moving from the plain old lecture-based sessions to more interactive and collaborative ones. (Charles C. Bonwell and James A. Eison, 1991). Thus Active Learning methods call for activities that initiate and build learner activity in a classroom. Such methods would take...

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Sloth & Froth Comics – Teamwork Training and Decision-making.

July 12, 2011
Sloth & Froth Comics – Teamwork Training and Decision-making.

Sloth is found on the bank of a river – bound and unconscious… Morale of the Story: Every once in a while, you’ll bump into an audience that is smarter than you are.       Blog this! Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin Share via MySpace share via Reddit...

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